For organizations

Your people.Their own comic books.

Schools and libraries. Community, disability and recovery programs. Workforce and college programs. We bring the facilitators, the tools and the printing. Your people bring the ideas. Choose a single session or a multi-week course, in person or on Zoom.

Cooley Comics in 55 seconds

Trusted by schools, libraries and community organizations

Three ways to start

Pick the workshop that matches your time and budget. Not sure? Our short form will recommend one.

Workshop 1.0

Create a Universe

A fast, joyful introduction. The group invents a shared world, then each person designs a character and an origin story.

  • Length1.5 hours
  • Group15 or more
  • FormatIn person or Zoom
  • Price$750 for up to 35 people

They leave with: Each participant leaves with a digital character and a short story.

Best for: Large groups, single events and smaller budgets. Also the starting point for our team experience.

Workshop 2.0

Build a Story

A deeper session that ends in print: a group anthology, or an individual 16-page comic book for every participant.

  • Length3 hours
  • Group10 to 15
  • FormatIn person
  • Price$200 or $300 per participant

They leave with: A published anthology or their own printed comic, plus a certificate.

Best for: Programs with limited time and budget: a single-day workshop or a week-long summer program.

Workshop 3.0

Learn Advanced Skills

A multi-week course with professional digital tools, storytelling technique and career-ready soft skills.

  • Length8 to 14 one-hour sessions
  • Group10 to 15
  • FormatZoom or in person
  • Price$50 per participant per session

They leave with: A job-ready portfolio and mentoring from working creators.

Best for: After-school initiatives and programs that run by the term or the school year.

Prices exclude travel where it applies. Workshop 2.0 needs at least 10 participants. Building a team at work? See Beyond Worlds, our team experience.

What you can report back

Outcomes a board or funder understands

  • AI and digital skills. Participants learn to direct AI tools with clear, descriptive language, and to judge what comes back.
  • Storytelling and writing. Every comic needs a character, a world and a plot. Literacy practice that doesn't feel like work.
  • Communication. They pitch ideas, give feedback, and present a finished book to a room.
  • Self-discovery. Characters are built from each person's own strengths, values and struggles.
  • Job skills. Deadlines, teamwork and a portfolio piece. Some participants go on to paid roles with us.
A group of young people outdoors holding up their printed comic books

How it works

Step 1

Tell us about your group

A two-minute form: who you serve, how many, and when. We'll recommend the best-fit workshop on the spot.

Step 2

A free 30-minute call

We match a workshop to your goals, budget and schedule, and answer every question.

Step 3

We run it

Our facilitators lead the sessions. Your participants finish with their own characters, stories and comics.

Questions organizations ask

Do participants need to draw or write well?

No. That is exactly why we use AI: as Accessible Intelligence, it lets anyone bring the ideas in their head to life. Participants who do draw or write are welcome to bring those skills.

How do you think about AI?

As an accessibility tool. AI opens creativity to people who are usually left out, and the ideas always come from the participant. It is a new frontier with real questions, so we work with environmental and subject-matter experts to keep learning about its impact.

Who leads the sessions?

Cooley Comics facilitators: writers, illustrators and digital art specialists, including young facilitators who started as participants.

What technology do we need?

A smartphone or any internet-connected device per participant. Cooley Comics provides access to the licensed creative platforms during the workshop.

Is it accessible?

Yes. We regularly work with special education programs, the disability community and recovery programs, and we make accommodations whenever possible, especially when we know ahead of time.

Who owns the work?

The participant. Anything created in a workshop belongs to the person who made it. Cooley Comics never claims ownership.

What about younger children?

Participants younger than 13 need an adult supervisor in attendance.

When can sessions run?

Group sessions usually run on weekdays between 10 AM and 5 PM Eastern. Tell us what you need on the call.

How do organizations usually pay for this?

That varies by organization, so we talk it through on the call and can send whatever paperwork your approval process needs.

Not ready for a call yet?

New program dates, participant comics and ideas for funding creative work. About one email a month, and you can leave any time.

Book a free 30-minute call